Cue what does MDA stand for? what makes a game fun? | Notes MDA – mechanics, dynamics, aesthetics was made to help with game design, criticism, and other stuff related to videogames. game consumption is unpredictable, unlike other entertainment mediums MDA breaks down consumption of games into distinct components. Rules-System-Fun and design counterparts Mechanics- components of a game, data representation + algorithms Dynamics- behavior of mechanics based on player input. Aesthetics- desirable emotional effect in player when interacting with the game. designer and player have different perspectives, important to consider both. fun and gameplay not good words. more directed vocab needed – Sensation, fantasy, narrative, challenge, fellowship, discovery, expression, submission |
Summary
MDA is a way of learning to make it easier for everyone related to videogames by breaking it into manageable bits.