S4 Team 4 Game Production Project

SUMMARY

Role

I decided to be the Level Artist for this session.

Intention (SMART Goal)

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://jessermi.itch.io/2d-fighter-game

Skills Commentary

My favorite thing was the background that I made, mostly because it was one of the most detailed digital art projects that I’ve done to date. It took me a lot of time to figure out the best way to do it so that it looked good.

POST-PRODUCTION – REFLECTION

21st Century Skills

https://docs.google.com/presentation/d/1JwyEIB_SGc_59ba3r7qzMz6ZtTTWJq8AMHGwyRp3WEI/edit#slide=id.p

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

As a team, we were forced to use our problem solving skills a lot, because Big G, the slime was flying when it wasn’t supposed to. Finding a good way for it to move was pretty difficult.

Ways of Working (Communication & Collaboration)

I communicated a lot with the other members of my team to make sure that my level was satisfactory, and was the right size for the boss at the end. I also made sure that my teammates liked the way the level turned out before I finalized it because I figured it was good to get another opinion on my work as a sort of proofread.

Tools for Working (Info & Media Literacy)

I used youtube tutorials as a fallback, but for the most part I just winged it and it worked out alright.

Ways of Living in the World (Life & Career)

This was a new role to me, but for the most part the only thing I gained was some skill in 2-dimensional pixel art. However, I am satisfied with my accomplishments in this area.

Reactions to the Final Version

Jim, the advisory committee member, said that my level was a little too hard at the start, and that I should leave more room for noobs to learn. I do agree with it being difficult, but I feel like I like the way it is right now, because challenge encourages growth. To my knowledge, I didn’t get any feedback from my peers on the game.

Self-Evaluation of Final Version

I’m actually quite happy for once, because we managed to create a game with a definite end point, if not perhaps what we had originally envisioned.

What I Learned and Problems I Solved

I learned a lot about level design, and that it doesn’t go well to rush it. One of the problems that I faced was figuring out how to make a well-designed level, because I was clueless in that regard when I started, so I had to review a few youtube videos first. I also had an issue with Pixilart (The website I used to design the levels and background), as I was having issues with canvas size after saving it as an editable file. I unfortunately never found a fix for it, but I did manage to work around it.

Grammar and Spelling

Odin used the Grammarly extension for this blog post.

Editor

Neremia