AMES 2024 – Artificial but not Intelligent

LOGLINE

  • In a world where magic rules all, a lone sorcerer must harness their card-based powers to vanquish evil wizards, or darkness will consume the land.

PROTAGONIST 

  • This is the player character. I wanted to make a two player duel type game, but with the AMES prompt revealed, I have changed my focus. Expect to see something such as “His family was slain by Geoff, Arch of all Evil. Now, he seeks revenge.”

PROTAGONIST CORE WOUND / MOTIVATION 

  • You are motivated to return good to the world after Geoff (an ancient automaton created by the original Dark Lord) takes everything dear to you, claiming the Crown of Conquest for himself.

GENRE

  • Card-battler/Roguelite(?)/Dueling
  • Inspired by a few games, such as Neon White, Slay the Spire, and Street Fighter.

PLOT DESCRIPTION

The story starts with the player seeing Geoff wreak havoc among your city, taking the Crown of Conquest from its place of resting.

You must then pick up the pieces of what is left, using them to battle your way free of the city.

Luckily for you, Geoff has made a number of mistakes in his calculations, presuming that no one with enough power to face him later would survive the attack.

You must then bide your time on the fringes of civilization, gathering back your power, waiting for the perfect time to strike back.

TREATMENT

Your character begins the story surrounded by opulence, living in the highest reaches of the city.

As you are from a celebrated lineage of mages, you are expected to dress in the finest of robes, imbued with hundreds of years worth of enchantments.

You are only to speak among people of noble class, but your parents have since been passed for many a year so you tend to ignore this.

You have a loving partner, and a child you expect to raise as your heir.

You make a habit of circling the gardens every morning before heading to your place, the person second from the end to the right of the King. This ties into the story.

INFLUENCES and EXAMPLES

Some influence came from Slay the Spire, as previously mentioned, so I have a video clip of the gameplay, which partially inspired my idea, despite having never played it myself.

I actually want to have a card system that is NOT turn-based, instead being based solely on mana.