SUMMARY
Role
Artist – Character/Level/UI
Intention (SMART Goal)
By May 10, as part of TEAM 7 as an ARTIST, I will have evidence of cohesive pixel art and a color palette and by following Derek Yu’s Pixel Art Basics for Session 5.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
0:40 – Easy to learn, difficult to master
2:25 Progression 3 ways
2:53 Simple premise executed brilliantly
3:01 Followed with a surprising amount of depth
4:18 Replayability driven by sense of progression
4:52 Microtransactions and bloating ≠ replayability
5:50 Need to plan to win, not mindless
6:06 Faux pas
6:44 Windows Defender is my #1
7:19 Need to learn how to use computer
Training Source(s)
https://derekyu.com/makegames/pixelart.html
this guy has a great blog post about making pixel art characters.
NOTES
1: Choose a Palette
pixels in pixel art has more meaning than in other mediums because of constraints
32 Color is most common, but 16 is also popular
Color palette can be used to represent a time period or specific game console (like a Famicom).
2: Crude Outline
Drag pencil tool around
Sketch the same way as with pen and paper
Overlap between pixel art and traditional art
3: Cleaning up the Outline
Remove stray pixels
reduce every line to a single pixel thickness
Jaggies – plural noun. a jagged, stair-step effect on curved or diagonal lines that are reproduced in low resolution, as on a printout or computer display.
two basic types of line. Straight and Curved
key to making nice curves is reducing the amount of stray “jaggies” small pixels or segments that break up the consistency of a line.
small size, large impact. – eyesore
make it so lines grow and shrink in a consistent manner
4: COLOR
Bucket fill
5: SHADING
simulate shadow to simulate shades
imaginary light source from one direction
6: SELECTIVE OUTLINE
LIGHTEN OUTLINE IN HIGHLIGHT AREAS
Project Timeline
Burndown wk. 1 will be defining guidelines for sprite work, cards, and level design.
Burndown wk. 2 will be menial work creating art, cards, and coding groundwork.
Burndown wk. 3 will hopefully be polish and triage of any remaining tasks.
Evidence of Team Planning and Decisions
We locked in.
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://chsgamedesign.itch.io/wizarduel-chs-period-2-team-6
This is our Itch Game, made in Unity.
Skills Commentary
Credits menu can be found in-game.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
Ways of Working (Communication & Collaboration)
Tools for Working (Info & Media Literacy)
Ways of Living in the World (Life & Career)
Reactions to the Final Version
Self-Evaluation of Final Version
Grammar and Spelling
I used the Grammarly Web Extension for error checking.